![]() 6.17 How do you create a good monster AI?.6.15 Which kinds of monsters should I use in my roguelike?.6.14 How do you make randomly generated items?.6.13 How do you store the items in the player's inventory?.6.12 How do you store the list of all the items in the game?.6.11 What is LoS, and why and how do you do it?.6.10 How do you deal with stuff happening far from the player?.6.8 How do you store a really BIG world?.6.7 How do you make persistent dungeons / worlds?.6.4 How do you make sure all your rooms and passages are reachable?.6.3 How do you make dungeons with a theme?.5.5 What are the standard types of quests?.5.4 What are quests and how are they different from other forms of plot?.5.3 What is / how do I make a good atmosphere?.5.2 What themes and settings are possible for a roguelike?.5.1 Which stories are possible for a roguelike?.4.4 Which libraries let you position the cursor and change text colours?.4.1 Do roguelikes have to be done in ASCII text?.3.5 How do you finish making your roguelike?.3.4 What do people like about roguelikes?.3.3 What needs to be planned in advance?.3.2 Why do many roguelikes later undergo a major rewrite?.3.1 Do you have to design a roguelike before you program it?.2.4 How do you make a variant to a roguelike?.2.3 Do you have to know programming to make your own roguelike?.2.2 Which programming language are roguelikes generally made in?.2.1 How and by whom are roguelikes generally made?.1.5 What should I know when first posting to r.g.r.d?.1.4 What roguelike websites / newsgroups are there?.1.3 What are the major roguelikes today?. ![]()
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |